Slender: The Eight Pages Fix
But as you are looking for them, you are being stalked by an entity that grows more persistent and relentless as each page is collected, an entity that you cannot even look at for long, let alone fight. Your only hope is to collect all 8 pages before it catches you...
Slender: The Eight Pages
Slender (known as Slender: The Eight Pages as of v0.9.7) is an independently-developed concept game based on the Slender Man mythos. The game centers around an unknown character being chased by the Slender Man in the woods while seeking eight pages scattered about various landmarks.
The story of the game is not defined or explained. Your character is stranded in the woods alone, and is stuck with no weaponry or defense. The only item that your character has is a flashlight, which otherwise has no ability to hinder or stop the entity stalking your character. Your character must go into a dark forest filled with various trees and objects, and must locate eight pages that have very poorly scribbled images of the Slender Man, with phrases like "HELP ME" or "NO NO NO NO NO NO NO NO NO NO NO NO" on them, based off the pages seen in Marble Hornets. The reason these images are posted about the forest, or why your character wants them, is not explained. (Speculation is that the character is just curious about the origins of these pages, but other "theories" do exist. Such as: The player is a proxy controlled by Slender Man.)The notes are placed in 8 of the 10 following locations...
The pages are randomly posted, and are able to be collected in any order. The forest is very large and very dark, with a fence that goes around the perimeter, stopping your character from escaping the playing field. The cramped trees make determining the Slender Man's location difficult, adding to the creepy atmosphere. As the player collects pages, the music will become more and more intense, and add various noises which cause the player to begin to become nervous (For example: The first page you collect, a booming sound will start in the distance and will grow louder as the Slender Man grows closer to the character, then stop when the Slender Man is very near you). If no pages are collected in a certain amount of time (estimated at 2 minutes or so), Slender Man will start searching for you.
The Slender Man will start stalking the player once they gathered the first page (or if they take too long to find the page). As the player starts to gather more pictures, the Slender Man will be more and more fervent in his chase, and will begin to chase the player more aggressively. Once you collect 6 pages, Slender Man will automatically spawn behind you. The player can shut the flashlight off and conserve energy, which also makes it harder for the Slender Man to chase the player, but makes it very difficult to see. The flashlight, while on, illuminates the area, but also makes it easier for the Slender Man to chase the target. When the player sees the Slender Man, the screen will be assaulted by static, making the character slowly pass out. When the character does pass out, or if the Slender Man suddenly appears in front of the player with no warning, the screen will be bombarded with static, while the Slender Man's face will appear rapidly and the screen cuts out, reverting back to the main menu. It is highly likely, the more the flashlight is used and the more pages the player has, that the Slender Man will warp behind the player, forcing them into a trap where they cannot turn around in fear. He will be standing there, thus making forward locomotion the only option, and moving through the small building impossible without losing.
If the player manages to collect all the pages, they will be forced to continue trying to escape, but will inevitably be taken. If playing on a version higher than 0.9.3, the player can unlock a mode where they can play during the daytime. The forest is illuminated, but avoiding the Slender Man is very hard. It also plays with one's mind since the Slender Man is now always visibly stalking the player. Although you don't have a Flashlight to care about Slender will be able to see you easier as it's daytime.
There are several locations where the pages might be found. They are usually around places that stand out, i.e. a random car in the middle of the woods. You have no map, so you have to wander around until you find the locations. If the page is not at one of them, move on to try to find the next.
In Kate's perspective, she was out in the woods finding the eight pages while avoiding Slender Man. Kate ends up having multiple appearances in the game. During the events of The Eight Pages and The Arrival, she is somewhere in her twenties.
Slender: The Eight Pages is a horror game where you are forced to collect 8 pages in a forest while being hunted by the Slenderman. In this brand new port, you will find the original Slender map and be able to roam around and collect the pages, while Slenderman gets ever closer to stealing your soul. v1.0 is the full release for Slender: The Eight Pages, as made by myself: Iridescence on YT or RedLikeRoses in Wololo. This includes all of the main gameplay features and allows you to do everything that was in the original game. It is based on oneLUA and has a few visual artifacts, but is functionally full of everything you would expect of this port.
Classic 8 Pages is a very old map and probably the oldest of all of the maps. It consists of many trees in the area and 10 landmarks, which consists of The House, The Oil Tanks, The Silo, The Trio of Rocks, The Crosswall, The Tunnel, The Wrecked Truck, The Trailer, The Caravan and The Dead Tree. These can spawn with a page on them and are all from the original Slender: The Eight Pages excluding the caravan which has replaced The Tool Shed from the original, The Pillars from the original are also not present but this makes up for 2 pages being able to spawn in the house. The Trailer is literally behind the caravan but a page can spawn on both of them which in total adds up to the same amount of landmarks as in the original. the map also has a huge chain fence to mark the edge of the map.
Slender: The Eight Pages is set in the center of a dense forest during the middle of the night, and is played with an unseen player character from a first person perspective. The player's objective is to collect all eight pages located in various areas of the forest whilst avoiding the Slender Man. As the player collects pages, the fog in the forest grows thicker, and Slender Man appears closer to the player's character, though the sprinting speed slowly increases as well. Slender Man moves by teleporting, creeping around the player, but only from a certain distance.
Slender: The Eight Pages is an indie horror game developed by Parsec Productions and released in 2012. The game follows the story of an unnamed protagonist who is wandering through a dark and eerie forest in search of eight pages that are scattered throughout the area.
The pages contain information about a mysterious and ominous figure known as Slender Man, a faceless and towering humanoid entity that is said to stalk and abduct people who become too obsessed with him. As the player collects the pages, Slender Man becomes more active and aggressive, appearing more frequently and moving closer to the player.
The game's story is presented through environmental storytelling and audio cues, with no explicit narrative or dialogue. The player's objective is simply to collect all eight pages and escape the forest before Slender Man catches them.
After starting it up again, Mark decides to follow his circuit (find previously discovered landmarks and follow the fence). After obtaining three pages and following the fence for a time, he ponders on the idea that the Slender Man may have gotten him when the game crashed (similar to the death sequence in SCP-087), before expressing boredom over the drawn-out length of the game. Mark then finds two trucks, the second of which provides him with his fourth page. After finding the next two pages on the pipe and the "giant pillars of poo", Mark is grabbed by the Slender Man, frightening and rendering him speechless for a few seconds.
Two months following his initial playthrough, Mark decides to revisit the first map after hearing of updates. Mark starts the game pondering on about the amount of time he had spent away from the game, before deciding to set his sights on the silo. As he nears the building, he changes his mind and decides to search the area first. After picking up his first page, he makes his way through, finding another one on the pillars. Passing the tunnel, he glances back to see the Slender Man already on his heels. He walks a bit further before re-encountering the pillars, where he is then caught by the Slender Man after a slim count of two pages.
At a much later time, Wilford Warfstache attempts to find and conduct another interview with the Slender Man on behalf of the AFC News. Upon hearing that the Slender Man may be hiding out in the woods, he decides to jump the fence to investigate and hopefully find the opportunity to talk with him. He finds the first of the Slender Man's "diary" pages on the large tree:
Kate later comes into contact with Slender Man when she travels into the woods at night and begins collecting eight crudely drawn pages. After collecting the first one, she begins to be stalked by Slender Man, who becomes increasingly hostile the longer she eludes it and collects more pages. After collecting the eighth page, Slender Man attacks, disabling Kate. However, rather than kill her, Slender Man simply claims that it has plans for her.
Lauren arrives to find Kate's home disheveled, with cryptic warnings and scribbles on the walls and on pages of what she had encountered. Slender Man arrives and begins to stalk Lauren. Lauren hears Kate's scream from the woods, and rushes to help her.
When Lauren ventures into the woods, she comes across a burned-down house with Charlie stalking about and eight more pages. She begins to be stalked and attacked by Slender Man. After collecting all eight pages, Slender attacks. Lauren escapes, but trips down an embankment and passes out. 041b061a72